Virtuality

When real life simulates virtual life

I couldn’t believe it when I saw it a few minutes ago. Someone actually simulated an incidence in Second life during a real life press conference. Do you remember the time when, during a second life press conference with Anshe Chung, the whole screen was suddenly covered in flying penises?

Well, now there was a similar incidence – however it was in real life (and it was only one flying penis). I was quite astonished at the fact that someone had the guts (balls) to do this. Someone let this thing fly loose during a press conference of Gary Kasparov (before a security guy smacked it to the ground).

Quite funny, isn’t it. Probably much harder to implement than the virtual flying things, but most likely much more provoking…

The German ADC Grandprix winner

… is a really nice TV commercial by Nordpol:

AdAge digital issue

Adage published a “digital issue”, which seems to be completely accessible online. (Why wouldn’t it, anyway?) I haven’t read through the entire set of articles just yet, however there seem to be some interesting thoughts. Things like the 70/20/10 rule for marketing budgets, a short article about what the h*** are widgets, and a little crystal ball 2.0 outlook (still need to finish that one).

A complete list of web marketing areas

I am impressed with this extensive list of web marketing areas by Jeremiah Owyang. It’s, as he calls it “A Complete List of the Many Forms of Web Marketing for 2008″ and for the moment it does indeed look very complete.

This document catalogs the many tools and tactics available for corporate web strategy in 2008. Even if your strategy or resource limitations restrict you from entering all spaces, awareness of the changes in our digital landscape are critical. This document is intended for decision makers roles such as CMO/VP/Director of Web and Marketing.

If anything, it shows that digital marketing has become a considerably large field of opportunities! At the same time it shows that there is still huge potential and opportunities for most companies out there.

Machinima clips of brands in computer games

Just finished the blogpost about Toyota and Burger King, when I found a post at the “off the record” blog listing video clips of brands filmed in World of Warcraft, Second Life and GTA (so called machinima):

Toyota in World of Warcraft

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Coke in World of Warcraft

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Coke in Secondlife

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Coke in GTA:

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Thanks for the tip!

Toyota launches Yaris Advergame

Toyota published an Xbox advergame, says an article on the NY Times:

The shooting car is the central character of a new Xbox game called Yaris that Toyota will introduce today. The game will be offered free to all Xbox 360 console owners in the United States and Canada, who can download it from Xbox Live’s service. It is also the first Xbox game created by an advertiser to be distributed over Xbox Live.

They were not the first to launch such a game, but again, this is a good example of a growing trend:

Advertisers in the United States will spend $502 million on video game advertising this year, up from $346 million last year, according to eMarketer, a research firm. Just over half of that is in the form of ads placed within games, and the rest is for marketers to create their own games, known in the industry as advergames.

That this can bei highly successful is proven by Burger King for example, who sold an advergame for the Xbox for $3.5 which despite the price showed a considerable amount of time spent with the game:

Using Xbox data on game use, the Burger King game equates in time spent to more than 1.4 billion 30-second commercials, the fast-food company says.

Imagine that. 1.4 billion voluntary 30 second long contacts – It will be hard for “classical” advertising to beat that! Both in terms of quantity, as well as quality:

Interacting with our characters in the games is actually more engaging than just sitting back in your chair and watching a Super Bowl commercial,” said Russ Klein, president for global marketing for Burger King.

(On a side note: how does Microsoft track that, anyway? This is scary, once again…)

10 future web trends for the next 10 years

It really seems like prediction season started again. I also found 10 predictions by read/writeweb about what to expect in the next 10 years. Of course these topics are not new. But they will be the main focus of what to expect from “digital” in the future:

1. Semantic Web
2. Artificial Intelligence
3. Virtual Worlds
4. Mobile
5. Attention Economy
6. Web Sites as Web Services
7. Online Video / Internet TV
8. Rich Internet Apps
9. International Web
10. Personalization

All are more or less relevant for digital marketing. But especially points 4., 5., 7., and 10. should require our focus. I think these are the most relevant things that will drive the biggest changes to digital marketing in the future. Read the background to these here.

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