Gaming
Minimaps driving challenge with facebook and google maps
This one looks interesting. So obvious, the idea, yet really well done! You can drive a mini on a google map anywhere in the world:
You can even drive it in Hamburg. Also, it displays the correct time of the day, when at night, like now, the map is darker and the mini has its headlights switched on. Since it is on facebook, you can apparently also challenge your friends in a race (I haven’t tried that myself yet).
Building a game layer in future marketing
So what’s the next big thing? What happens, when Social Media becomes business as usual (as it has for some companies in some way already)?
Seth Priebatsch argues, that it could be a game layer that will be put on top of future marketing programmes. See for yourself:

The dangers with alternate reality games and transmedia storytelling in marketing
Just two weeks ago, we had a little workshop at the agency, of which transmedia storytelling was one part. Now I found this article from wired, in which the author summarizes the main points from a SXSW presentation by Andrea Phillips on the ethics of transmedia story telling.
The reason I find this particularly interesting is the fact, that in the last few years, advertising and marketing has adopted the trend of alternate reality gaming and transmedia storytelling, but many agencies don’t yet grasp the risks associated with this kind of disguise of campaigns.
Ever so often you get an idea from creative along the lines of: “we get this actor to pretend he is actually Mr. Smith, seriously involved in xyz, then we create a website for him, a fake facebook profile, (…) only to reveal that this is part of a campaign for brand X after two weeks of the actor having interacted with (=deceived) his fans, friends, followers, etc.
A typical campaign with a mystery phase. There have been some in the past, but it’s not state of the art any more, really. People want storytelling to be authentic, at the same time they want to be able to tell if it’s real:
Phillips followed this short discussion with the suggestion that people do not like to be “fooled” – they themselves want to be the ones to blur the lines between reality and fiction. The corollary is that people want to be in control of how far those lines are blurred.
So what could happen if people don’t realise it’s not real? What happens when people learn about parts of the game without realising it’s only that? Here is an example:
Phillips begins this section by introducing the case of Zona Incerta, a Brazilian ARG. Zona Incerta featured a video on YouTube in which the fictional CEO of Arkhos Biotech talks about buying the Amazon rainforests so that his company can raze a huge swath of it. Many people mistook the video as real, and word of it got around to a Brazilian senator, who then denounced Arkhos Biotechnology on the floor of the Brazilian senate. Fortunately for the makers and sponsors of Zona Incerta, the senator had a sense of humor and even suggested that Brazil honor a National ARG Day after discovering that Arkhos Biotech did not exist, and the video was part of a game.
Or consider this example:
Toyota’s “practical joke” marketing campaign for their Matrix model also backfired spectacularly after a woman sued Toyota for causing her to believe she was being stalked. In the campaign, users were able to enter information about their friends (without their knowledge or consent) and input their personal information so that they would receive phone calls, texts, and emails from “virtual lunatics.” The explanation is still posted on the marketing campaign website, and reading the text should be enough to make anyone shake their head and say, “that’s a bad, bad idea.”
This case can still be found here.
The case of Dell even shows, how such “games” can results in dangerous actions. Imagine, this situation had escalated a little more:
The case of a Dell marketing stunt ended less happily. Earlier this year, two Dell employees were arrested when one of them donned a mask and appeared on the sales floor at a Dell campus in Round Rock, Texas, waving a metal object and directing everyone to the lobby. The ill-conceived stunt was meant to move everyone to the lobby for a new product announcement but became much more complicated when the police were called.
Given these incidents (and a little bit of common sense), one shouldn’t be surprised, that authenticity and reality should be well separated:
Phillips asserted that perhaps the desire for authenticity and truth in stories has been mistaken for a desire for “reality.” We want to tell stories that are true, she stated. A story can be true, can be authentic, but it doesn’t necessarily have to be “real.”
For advertising campaigns this means: never let it be unclear, that whatever your target audience looks at or interacts with, is part of advertising.
You might place only a small hint, but you should always place a hint. Ideally, you play it loud and open – that’s called branded entertainment and quite a few brands have successfully adopted this approach. It doesn’t mean at all, that your storytelling can’t feel “authentic” at the same time. It’s just clear, that it ain’t real.
If the audience is completely left in the dark about your true intentions (i.e. promote a brand or product), you might cause some upstir as mentioned above.
You might even find it backfires on you – people will get upset if they find out you tricked them into paying attention to your advertising!
Mercedes Benz Tweet Race
A simple idea that stirs up tweet volume for Mercedes Benz:
There is a page on facebook showing the current status quo of the contestants, as well as a google map for showing where the contestants are at the moment, including their supporting tweetvolume:
Mashable Top Apps for 2011
Mashable features the top 10 apps to watch for 2011. While some don’t seem to be too interesting for me and some to be just “me too” apps that need to proove that they offer never seen additional value, one looked rather interesting to me: GetGlue
It let’s you checkin into Movies, Books, Shows, etc.
Somehow people got used to “checking in” to things. And they also got used to sharing experiences. Weird concept though, that you check into a book. But the social aspect is great, because (as with foursquare) you can leave tips, comments, see who also checked in to that particular medium, etc. Does this need to be a “mobile” app? Think not, as there does not seem to be any location aspect to it.
It also seems to be a cool recommendation engine. I wonder what else people will get the chance to check into? Meals, drinks? And who has the time to constantly update their checkin status for every single detail of life? I already keep forgetting to check in with foursquare all the time.
Tiger Woods answers and walks on water
This is a fantastic response of a brand (EA Games) and a sportsman (Tiger Woods) to a piece of user generated content. In the video, someone claims to have found a glitch in a golf game by EA games – i.e. how he can make the computer animated Tiger woods run on water.
In the next video below EA games and Tiger Woods show, that it wasn’t a glitch at all. Tiger Woods is indeed capable of doing “Jesus Shots”. Great stuff. Mind you, it took them nearly a year to find the video and post the answer – but nevertheless, very funny!
The report on the “glitch”
Tiger proving the Jesus Shot:
Heineken Advergame: Google Maps with real life geo tracking.
Heineken in the Netherlands has launched a new advergame which looks interesting. The game asks playes to spot and track the delivery men of Heineken around the Netherlands and find out what their next stop will be. Whoever guesses correctly first, gets the chance to win a Nokia phone. So in a way, this game play is not that complicated or creative.
What I admire, is something completely different: Apparantly, these delivery men are tracked in real time with real journey data, during the regular working hours. And this is remarkable. I have also worked for clients with a huge fleet of delivery vehicles and I do appreciate the fact that Heineken managed to include their drivers into this game. Creatives usually come up easily with lots of brilliant ideas how to connect the mobile workforce of a client with a webpage via all sorts of mobile devices like phones or GPS tracking devices. But organisational reality most of the time kills these ideas.
So this won’t have been easy to push through the internal, most likely rather political, approval and commitment chain in order to get the buy in of all the different departments (marketing, distribution, logistics, etc.). Kudos, I like that.
(via)
- Ad News
- Branding
- Cases
- Communities
- Digital Culture
- Digital Marketing
- Gamification
- Gaming
- Ideas
- Interactive News
- Marketing
- Marketing Strategy
- Mobile Marketing
- Online Advertising
- Pop Culture
- Search Engine Stuff
- Social Media
- Television
- Trends
- User Generated Content
- Videos
- Viral Marketing
- Virtuality
- Web 2.0
- Roland Hachmann on SXSW 2012 Nachlese und drei Trends.
- Jörg Bewersdorff on SXSW 2012 Nachlese und drei Trends.
- SXSW 2012 Impressionen | Netzfischer on SXSW 2012 Nachlese und drei Trends.
- Das Glaskugelspiel: Trends für 2012 – hier ist eine Metaliste. | Web Jungle on Digital Marketing Einschätzungen für 2012
- Marc Thomalla on Digital Marketing Einschätzungen für 2012
- May 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- Brainwash
- Brian Solis
- Church of the Customer
- Collaborate Marketing
- Connected Marketing
- DavaiDavai
- elbkind
- Facebookmarketing.de
- Fischmarkt
- Groundswell
- HorsePigCow
- Hubspot
- Jeremiah Owyang
- Leander Wattig
- Mashable
- massklusive
- PR Blogger
- Social Media Today
- SocialNetworkStrategien
- Tamar Weinberg
- ViralBlog






