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	<title>Web Jungle &#187; Gaming</title>
	<atom:link href="http://www.web-jungle.com/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.web-jungle.com</link>
	<description>Digital and Social Media Marketing</description>
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		<title>Gamification als (relativ) neuer Trend: &#8220;Spiele das Leben&#8221;</title>
		<link>http://www.web-jungle.com/2011/11/11/gamification-als-relativ-neuer-trend-spiele-das-leben/</link>
		<comments>http://www.web-jungle.com/2011/11/11/gamification-als-relativ-neuer-trend-spiele-das-leben/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 23:25:39 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Gamification]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1968</guid>
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</script>Gamification ist eines der relativ neuen Buzzwords seit etwas mehr als einem Jahr. Sebastian Deterding hat auf der letzten re:publica am 14. April 2011 einen spannenden Vortrag darüber gehalten, den ich bisher noch nicht gebloggt habe. Hier ist er: Ein Thema, das im Marketing immer relvanter wird. Aufgrund der interaktionsmöglichkeiten im Web und über mobile [...]]]></description>
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</script><p>Gamification ist eines der relativ neuen Buzzwords seit etwas mehr als einem Jahr. Sebastian Deterding hat auf der letzten re:publica am 14. April 2011 einen spannenden Vortrag darüber gehalten, den ich bisher noch nicht gebloggt habe. Hier ist er:</p>
<p><iframe src="http://www.slideshare.net/slideshow/embed_code/7623441" width="590" height="481" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe><br/><br/></p>
<p>Ein Thema, das im Marketing immer relvanter wird. Aufgrund der interaktionsmöglichkeiten im Web und über mobile Endgeräte können in Zukunft immer ausgefeiltere Marketingmechanismen auf Basis von Spielemechanismen ins Leben gerufen werden.</p>
<p>Es gibt bereits einige Marketingprogramme, die Spielemechaniken verwenden. Eines der besten, bzw. bekanntesten Beispiele ist nach wie vor Lufthansa Miles&amp;More (bzw. vergleichbare Programme). Es enthält relativ viele gamifizierte Komponenten:</p>
<ul>
<li>Es geht natürlich um&#8217;s Punkte / Meilen sammeln</li>
<li>Wenn man eine normale Miles&amp;More Karte hat, verfallen jedes Jahr die älstesten Punkte</li>
<li>Die Meilen die man sammeln kann sind unterschiedlich, wenn man eine M&amp;M Krediktkarte hat: für Einkäufe gibt es Prämienmeilen, für Flüge Statusmeilen</li>
<li>Diese Meilen tragen unterschiedlich zum Status bei</li>
<li>Es gibt mehrere Stati: Normal, Frequent Traveller, Senator, Hons</li>
<li>Jeder dieser Statis genießt verschiedene Benefits</li>
</ul>
<p>Dieses &#8220;Spiel&#8221; hat  einen großen Teil von Frequent Travellern in seinen Bann gezogen. Man hört immer wieder Storys von Leuten, die kurz vor der Schwelle zum Senator oder Hons geradezu merkwürdige Verrenkungen unternehmen, um möglichst viele Meilen zusammeln.</p>
<p>Was für Marketing Programme werden in Zukunft noch entstehen, je mehr sich der Gedanke durchsetzt, dass man mit der Gamifizierung von Marketingaktionen ein hohes Involvement und hohe Bindung schaffen kann?</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>How effective is Gamification?</title>
		<link>http://www.web-jungle.com/2011/10/20/how-effective-is-gamification/</link>
		<comments>http://www.web-jungle.com/2011/10/20/how-effective-is-gamification/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 09:45:02 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=2110</guid>
		<description><![CDATA[Gamification is no doubt the next important thing for anyone interested in motivating people, target audiences, employees, etc. It&#8217;s not so much about making things playful so they&#8217;re generally more fun, but to design motivation experiences. Just: how effective is it? here is a nice presentation about this: Gamification: How Effective Is It? View more [...]]]></description>
			<content:encoded><![CDATA[<p>Gamification is no doubt the next important thing for anyone interested in motivating people, target audiences, employees, etc.</p>
<p>It&#8217;s not so much about making things playful so they&#8217;re generally more fun, but to design motivation experiences.</p>
<p>Just: how effective is it? here is a nice presentation about this:</p>
<div style="width:510px" id="__ss_9427369"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/ervler/gamification-how-effective-is-it" title="Gamification: How Effective Is It?" target="_blank">Gamification: How Effective Is It?</a></strong> <object id="__sse9427369" width="510" height="426"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=esomarcongress2011gamification2011-09-26slideshare-110926093912-phpapp01&#038;stripped_title=gamification-how-effective-is-it&#038;userName=ervler" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse9427369" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=esomarcongress2011gamification2011-09-26slideshare-110926093912-phpapp01&#038;stripped_title=gamification-how-effective-is-it&#038;userName=ervler" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="510" height="426"></embed></object>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/ervler" target="_blank">Social Physicist</a> </div>
</p></div>
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		</item>
		<item>
		<title>Sweden&#8217;s safest hands &#8211; another nice mobile marketing campaign</title>
		<link>http://www.web-jungle.com/2011/10/04/swedens-safest-hands-another-nice-mobile-marketing-campaign/</link>
		<comments>http://www.web-jungle.com/2011/10/04/swedens-safest-hands-another-nice-mobile-marketing-campaign/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 20:53:51 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Viral Marketing]]></category>
		<category><![CDATA[Gamification]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=2084</guid>
		<description><![CDATA[The Sweds tend to come up with quite a few nice mobile marketing campaigns lately. Remember the MINI Getaway? Now there is a campaign for the Swedish Post called &#8220;Sweden&#8217;s safest hands&#8221;. Using your iPhone, it&#8217;s your task to safely deliver virtual parcels around the city: Nice idea, but I really wonder, how these campaigns [...]]]></description>
			<content:encoded><![CDATA[<p>The Sweds tend to come up with quite a few nice mobile marketing campaigns lately. <a href="http://www.psfk.com/2010/10/mini-getaway-stockholm.html">Remember the MINI Getaway</a>?</p>
<p>Now there is a campaign for the Swedish Post called &#8220;Sweden&#8217;s safest hands&#8221;. Using your iPhone, it&#8217;s your task to safely deliver virtual parcels around the city:</p>
<p><a href="http://www.web-jungle.com/2011/10/04/swedens-safest-hands-another-nice-mobile-marketing-campaign/"><em>Click here to view the embedded video.</em></a></p>
<p>Nice idea, but I really wonder, how these campaigns deliver in terms of actual KPI. As playful and involving as they might be &#8211; they seem to be very complicated for reaching a large audience.</p>
<p>It probably wasn&#8217;t the intention in the first place. Yet somehow I get the feeling that the viral spread of the case videos are the main objective of the communication strategy&#8230;</p>
<p>Nevertheless, I like the playful, gamification aspects of both cases!</p>
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		<title>The Magnum Site-to-Site Travel Game</title>
		<link>http://www.web-jungle.com/2011/07/15/the-magnum-site-to-site-travel-game/</link>
		<comments>http://www.web-jungle.com/2011/07/15/the-magnum-site-to-site-travel-game/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 10:26:08 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Icecream]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Site-to-Site Travel Game]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=2058</guid>
		<description><![CDATA[The principle is a simple jump and run game. However in this case, you have to guide the female avatar across a range of well-known sites. From time to time, there are nice animations of the avatar interaction with the site in a surprising way. Fascinating in terms of selection of sites and interaction with [...]]]></description>
			<content:encoded><![CDATA[<p>The principle is a simple jump and run game. However in this case, you have to guide the female avatar across a range of well-known sites. From time to time, there are nice animations of the avatar interaction with the site in a surprising way.</p>
<p>Fascinating in terms of selection of sites and interaction with these sites. Not very sticking, though. Once you have visited a few sites, it does get a little boring, since the game play is not very special.</p>
<p>Just wondering: did they really get permission from all those brands to use their site-screenshots in a game? Respect to the account manager arranging all these deals.</p>
<p>Try it yourself: the <a href="http://pleasurehunt.mymagnum.com/?lc=en_us">Magnum Site-to-Site Travel Game</a>.</p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_dove.png"><img class="aligncenter size-medium wp-image-2059" title="magnum_dove" src="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_dove-600x374.png" alt="" width="600" height="374" /></a></p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_skisite.png"><img class="aligncenter size-medium wp-image-2060" title="magnum_skisite" src="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_skisite-600x385.png" alt="" width="600" height="385" /></a></p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_spotify.png"><img class="aligncenter size-medium wp-image-2061" title="magnum_spotify" src="http://www.web-jungle.com/wp-content/uploads/2011/07/magnum_spotify-600x360.png" alt="" width="600" height="360" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Doritos and Esteban Ortega</title>
		<link>http://www.web-jungle.com/2011/07/15/doritos-and-esteban-ortega/</link>
		<comments>http://www.web-jungle.com/2011/07/15/doritos-and-esteban-ortega/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 07:05:12 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Doritos]]></category>
		<category><![CDATA[Esteban Ortega]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[TVC]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=2051</guid>
		<description><![CDATA[Esteban Ortega used to be a champion flicking chips at targets. In this movie you can see his story: On the facebook page you can play a simple game, trying to flick chips yourself. A nice try to prolong the story from the TVC. Yet, the game is a little to simple to be really [...]]]></description>
			<content:encoded><![CDATA[<p>Esteban Ortega used to be a champion flicking chips at targets. In this movie you can see his story:</p>
<p><a href="http://www.web-jungle.com/2011/07/15/doritos-and-esteban-ortega/"><em>Click here to view the embedded video.</em></a></p>
<p>On <a href="http://www.facebook.com/doritos?sk=app_156810961053049">the facebook page</a> you can play a simple game, trying to flick chips yourself.</p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/07/Bildschirmfoto-2011-07-14-um-21.59.20.png"><img class="aligncenter size-medium wp-image-2052" title="Doritos Esteban Ortega" src="http://www.web-jungle.com/wp-content/uploads/2011/07/Bildschirmfoto-2011-07-14-um-21.59.20-600x401.png" alt="" width="600" height="401" /></a></p>
<p>A nice try to prolong the story from the TVC. Yet, the game is a little to simple to be really fun&#8230;</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://www.facebook.com/doritos?sk=app_156810961053049</p>
</div>
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		<slash:comments>0</slash:comments>
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		<title>Coca Cola Facebook Recycling Locations for checking in</title>
		<link>http://www.web-jungle.com/2011/06/24/coca-cola-facebook-recycling-locations-for-checking-in/</link>
		<comments>http://www.web-jungle.com/2011/06/24/coca-cola-facebook-recycling-locations-for-checking-in/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 07:10:34 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Coca Cola]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Location Based]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=2012</guid>
		<description><![CDATA[Small but smart idea: how did coke get people of Israel to put the coke bottles into recycling bins? They used location based services to show everyone where the recycling bins are. It even demonstrated some game mechanic: whoever checked in most in those locations became recycling king:]]></description>
			<content:encoded><![CDATA[<p>Small but smart idea: how did coke get people of Israel to put the coke bottles into recycling bins? They used location based services to show everyone where the recycling bins are. It even demonstrated some game mechanic: whoever checked in most in those locations became recycling king:</p>
<p><a href="http://www.web-jungle.com/2011/06/24/coca-cola-facebook-recycling-locations-for-checking-in/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Minimaps driving challenge with facebook and google maps</title>
		<link>http://www.web-jungle.com/2011/06/21/minimaps-driving-challenge-with-facebook-and-google-maps/</link>
		<comments>http://www.web-jungle.com/2011/06/21/minimaps-driving-challenge-with-facebook-and-google-maps/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 21:38:58 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[Mashup]]></category>
		<category><![CDATA[Mini]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1997</guid>
		<description><![CDATA[This one looks interesting. So obvious, the idea, yet really well done! You can drive a mini on a google map anywhere in the world: You can even drive it in Hamburg. Also, it displays the correct time of the day, when at night, like now, the map is darker and the mini has its [...]]]></description>
			<content:encoded><![CDATA[<p>This one looks interesting. So obvious, the idea, yet really well done! <a href="http://apps.facebook.com/minimaps/">You can drive a mini on a google map anywhere in the world</a>:</p>
<p><a href="http://www.web-jungle.com/2011/06/21/minimaps-driving-challenge-with-facebook-and-google-maps/"><em>Click here to view the embedded video.</em></a></p>
<p>You can even drive it in Hamburg. Also, it displays the correct time of the day, when at night, like now, the map is darker and the mini has its headlights switched on. Since it is on facebook, you can apparently also challenge your friends in a race (I haven&#8217;t tried that myself yet).</p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/06/Bildschirmfoto-2011-06-21-um-23.35.44.png"><img class="aligncenter size-medium wp-image-1998" title="minimaps Hamburg" src="http://www.web-jungle.com/wp-content/uploads/2011/06/Bildschirmfoto-2011-06-21-um-23.35.44-600x515.png" alt="" width="600" height="515" /></a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Building a game layer in future marketing</title>
		<link>http://www.web-jungle.com/2011/04/07/building-a-game-layer-in-future-marketing/</link>
		<comments>http://www.web-jungle.com/2011/04/07/building-a-game-layer-in-future-marketing/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 21:37:32 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Game Layer]]></category>
		<category><![CDATA[TED]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1954</guid>
		<description><![CDATA[So what&#8217;s the next big thing? What happens, when Social Media becomes business as usual (as it has for some companies in some way already)? Seth Priebatsch argues, that it could be a game layer that will be put on top of future marketing programmes. See for yourself:]]></description>
			<content:encoded><![CDATA[<p>So what&#8217;s the next big thing? What happens, when Social Media becomes business as usual (as it has for some companies in some way already)?</p>
<p>Seth Priebatsch argues, that it could be a game layer that will be put on top of future marketing programmes. See for yourself:<br />
<p><a href="http://www.web-jungle.com/2011/04/07/building-a-game-layer-in-future-marketing/"><em>Click here to view the embedded video.</em></a></p></p>
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		<slash:comments>3</slash:comments>
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		<title>The dangers with alternate reality games and transmedia storytelling in marketing</title>
		<link>http://www.web-jungle.com/2011/04/03/the-dangers-with-alternate-reality-games-and-transmedia-storytelling-in-marketing/</link>
		<comments>http://www.web-jungle.com/2011/04/03/the-dangers-with-alternate-reality-games-and-transmedia-storytelling-in-marketing/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 21:40:36 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[Alternate Reality Games]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[Buzzmarketing]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[Transmedia Storytelling]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1934</guid>
		<description><![CDATA[Just two weeks ago, we had a little workshop at the agency, of which transmedia storytelling was one part. Now I found this article from wired, in which the author summarizes the main points from a SXSW presentation by Andrea Phillips on the ethics of transmedia story telling. The reason I find this particularly interesting [...]]]></description>
			<content:encoded><![CDATA[<p>Just two weeks ago, we had a little workshop at the agency, of which transmedia storytelling was one part. Now I found <a href="http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/">this article from wired</a>, in which the author summarizes the main points from a SXSW presentation by Andrea Phillips on the ethics of transmedia story telling. </p>
<p>The reason I find this particularly interesting is the fact, that in the last few years, advertising and marketing has adopted the trend of alternate reality gaming and transmedia storytelling, but many agencies don&#8217;t yet grasp the risks associated with this kind of disguise of campaigns. </p>
<p>Ever so often you get an idea from creative along the lines of: &#8220;we get this actor to pretend he is actually Mr. Smith, seriously involved in xyz, then we create a website for him, a fake facebook profile, (&#8230;)  only to reveal that this is part of a campaign for brand X after two weeks of the actor having interacted with (=deceived) his fans, friends, followers, etc.</p>
<p>A typical campaign with a mystery phase. There have been some in the past, but it&#8217;s not state of the art any more, really. People want storytelling to be authentic, at the same time they  want to be able to tell if it&#8217;s real:</p>
<blockquote><p>Phillips followed this short discussion with the suggestion that people do not like to be “fooled” – they themselves want to be the ones to blur the lines between reality and fiction. The corollary is that people want to be in control of how far those lines are blurred.</p></blockquote>
<p>So what could happen if people don&#8217;t realise it&#8217;s not real? What happens when people learn about parts of the game without realising it&#8217;s only that? Here is an example:</p>
<blockquote><p>Phillips begins this section by introducing the case of Zona Incerta, a Brazilian ARG. Zona Incerta featured a video on YouTube in which the fictional CEO of Arkhos Biotech talks about buying the Amazon rainforests so that his company can raze a huge swath of it. Many people mistook the video as real, and word of it got around to a Brazilian senator, who then denounced Arkhos Biotechnology on the floor of the Brazilian senate. Fortunately for the makers and sponsors of Zona Incerta, the senator had a sense of humor and even suggested that Brazil honor a National ARG Day after discovering that Arkhos Biotech did not exist, and the video was part of a game.</p></blockquote>
<p>Or consider this example:</p>
<blockquote><p>Toyota’s “practical joke” marketing campaign for their Matrix model also backfired spectacularly after a woman sued Toyota for causing her to believe she was being stalked. In the campaign, users were able to enter information about their friends (without their knowledge or consent) and input their personal information so that they would receive phone calls, texts, and emails from “virtual lunatics.” The explanation is still posted on the marketing campaign website, and reading the text should be enough to make anyone shake their head and say, “that’s a bad, bad idea.”</p></blockquote>
<p>This case <a href="http://tmspreview.com/yoycampaign/">can still be found here</a>.<br />
The case of Dell even shows, how such &#8220;games&#8221; can results in dangerous actions. Imagine, this situation had escalated a little more: </p>
<blockquote><p>The case of a Dell marketing stunt ended less happily. Earlier this year, two Dell employees were arrested when one of them donned a mask and appeared on the sales floor at a Dell campus in Round Rock, Texas, waving a metal object and directing everyone to the lobby. The ill-conceived stunt was meant to move everyone to the lobby for a new product announcement but became much more complicated when the police were called.</p></blockquote>
<p>Given these incidents (and a little bit of common sense), one shouldn&#8217;t be surprised, that authenticity and reality should be well separated:</p>
<blockquote><p>Phillips asserted that perhaps the desire for authenticity and truth in stories has been mistaken for a desire for “reality.” We want to tell stories that are true, she stated. A story can be true, can be authentic, but it doesn’t necessarily have to be “real.”</p></blockquote>
<p>For advertising campaigns this means: never let it be unclear, that whatever your target audience looks at or interacts with, is part of advertising. </p>
<p>You might place only a small hint, but you should always place a hint. Ideally, you play it loud and open &#8211; that&#8217;s called branded entertainment and quite a few brands have successfully adopted this approach. It doesn&#8217;t mean at all, that your storytelling can&#8217;t feel &#8220;authentic&#8221; at the same time. It&#8217;s just clear, that it ain&#8217;t real.</p>
<p>If the audience is completely left in the dark about your true intentions (i.e. promote a brand or product), you might cause some upstir as mentioned above.<br />
You might even find it backfires on you &#8211; people will get upset if they find out you tricked them into paying attention to your advertising!</p>
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		<title>Mercedes Benz Tweet Race</title>
		<link>http://www.web-jungle.com/2011/02/03/mercedes-benz-tweet-race/</link>
		<comments>http://www.web-jungle.com/2011/02/03/mercedes-benz-tweet-race/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 11:58:18 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Automotive]]></category>
		<category><![CDATA[Mercedes Benz]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1876</guid>
		<description><![CDATA[A simple idea that stirs up tweet volume for Mercedes Benz: There is a page on facebook showing the current status quo of the contestants, as well as a google map for showing where the contestants are at the moment, including their supporting tweetvolume:]]></description>
			<content:encoded><![CDATA[<p>A simple idea that stirs up tweet volume for Mercedes Benz:</p>
<p><a href="http://www.web-jungle.com/2011/02/03/mercedes-benz-tweet-race/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.facebook.com/mercedesbenzusa?v=app_171625276202183">There is a page on facebook</a> showing the current status quo of the contestants, as well as a google map for showing where the contestants are at the moment, including their supporting tweetvolume:</p>
<p><a href="http://www.mbtweetrace.com/mercedes/map#%2F"><img class="aligncenter size-medium wp-image-1877" title="mercedesbenz_tweetrace" src="http://www.web-jungle.com/wp-content/uploads/2011/02/mercedesbenz_tweetrace-600x383.jpg" alt="" width="600" height="383" /></a></p>
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		<title>Mashable Top Apps for 2011</title>
		<link>http://www.web-jungle.com/2011/01/04/mashable-top-apps-for-2011/</link>
		<comments>http://www.web-jungle.com/2011/01/04/mashable-top-apps-for-2011/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 19:13:25 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Checkin]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[GetGlue]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=1794</guid>
		<description><![CDATA[Mashable features the top 10 apps to watch for 2011. While some don&#8217;t seem to be too interesting for me and some to be just &#8220;me too&#8221; apps that need to proove that they offer never seen additional value, one looked rather interesting to me: GetGlue It let&#8217;s you checkin into Movies, Books, Shows, etc. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mashable.com/2011/01/04/10-apps-to-watch-in-2011/">Mashable features the top 10 apps to watch for 2011</a>. While some don&#8217;t seem to be too interesting for me and some to be just &#8220;me too&#8221; apps that need to proove that they offer never seen additional value, one looked rather interesting to me: <strong><a href="http://getglue.com/">GetGlue</a></strong></p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/01/getglue1.png"><img class="aligncenter size-full wp-image-1795" title="getglue1" src="http://www.web-jungle.com/wp-content/uploads/2011/01/getglue1.png" alt="" width="323" height="480" /></a></p>
<p>It let&#8217;s you checkin into Movies, Books, Shows, etc.</p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2011/01/getglue1.png"></a><a href="http://www.web-jungle.com/wp-content/uploads/2011/01/getglue2.png"><img class="aligncenter size-full wp-image-1796" title="getglue2" src="http://www.web-jungle.com/wp-content/uploads/2011/01/getglue2.png" alt="" width="317" height="477" /></a></p>
<p>Somehow people got used to &#8220;checking in&#8221; to things. And they also got used to sharing experiences. Weird concept though, that you check into a book. But the social aspect is great, because (as with foursquare) you can leave tips, comments, see who also checked in to that particular medium, etc. Does this need to be a &#8220;mobile&#8221; app? Think not, as there does not seem to be any location aspect to it.</p>
<p>It also seems to be a cool recommendation engine. I wonder what else people will get the chance to check into? Meals, drinks? And who has the time to constantly update their checkin status for every single detail of life? I already keep forgetting to check in with foursquare all the time.</p>
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		<title>Tiger Woods answers and walks on water</title>
		<link>http://www.web-jungle.com/2008/08/22/tiger-woods-answers-and-walks-on-water/</link>
		<comments>http://www.web-jungle.com/2008/08/22/tiger-woods-answers-and-walks-on-water/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 19:21:13 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[User Generated Content]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[EA Games]]></category>
		<category><![CDATA[Golf]]></category>
		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/?p=822</guid>
		<description><![CDATA[This is a fantastic response of a brand (EA Games) and a sportsman (Tiger Woods) to a piece of user generated content. In the video, someone claims to have found a glitch in a golf game by EA games &#8211; i.e. how he can make the computer animated Tiger woods run on water. In the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a fantastic response of a brand (EA Games) and a sportsman (Tiger Woods) to a piece of user generated content. In the video, someone claims to have found a glitch in a golf game by EA games &#8211; i.e. how he can make the computer animated Tiger woods run on water.<br />
In the next video below EA games and Tiger Woods show, that it wasn&#8217;t a glitch at all. Tiger Woods is indeed capable of doing &#8220;Jesus Shots&#8221;. Great stuff. Mind you, it took them nearly a year to find the video and post the answer &#8211; but nevertheless, very funny!</p>
<p><strong>The report on the &#8220;glitch&#8221;</strong></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h42UeR-f8ZA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/h42UeR-f8ZA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><strong>Tiger proving the Jesus Shot:</strong></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FZ1st1Vw2kY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/FZ1st1Vw2kY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Heineken Advergame: Google Maps with real life geo tracking.</title>
		<link>http://www.web-jungle.com/2007/12/17/heineken-advergame-google-maps-with-real-life-geo-tracking/</link>
		<comments>http://www.web-jungle.com/2007/12/17/heineken-advergame-google-maps-with-real-life-geo-tracking/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 21:12:36 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[Ads]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Data]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Heineken]]></category>
		<category><![CDATA[Idea]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Tracking]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/12/17/heineken-advergame-google-maps-with-real-life-geo-tracking/</guid>
		<description><![CDATA[Heineken in the Netherlands has launched a new advergame which looks interesting. The game asks playes to spot and track the delivery men of Heineken around the Netherlands and find out what their next stop will be. Whoever guesses correctly first, gets the chance to win a Nokia phone. So in a way, this game [...]]]></description>
			<content:encoded><![CDATA[<p>Heineken in the Netherlands has launched <a href="http://www.heineken.nl/" target="_blank">a new advergame</a> which looks interesting. The game asks playes to spot and track the delivery men of Heineken around the Netherlands and find out what their next stop will be. Whoever guesses correctly first, gets the chance to win a Nokia phone. So in a way, this game play is not that complicated or creative.</p>
<p><a href="http://www.web-jungle.com/wp-content/uploads/2007/12/heineken_maps.jpg" title="heineken_maps.jpg"></a></p>
<p style="text-align: center"><a href="http://www.web-jungle.com/wp-content/uploads/2007/12/heineken_maps.jpg" title="heineken_maps.jpg"><img src="http://www.web-jungle.com/wp-content/uploads/2007/12/heineken_maps.jpg" alt="heineken_maps.jpg" /></a></p>
<p>What I admire, is something completely different: Apparantly, these delivery men are tracked in real time with real journey data, during the regular working hours. And this is remarkable. I have also worked for clients with a huge fleet of delivery vehicles and I do appreciate the fact that Heineken managed to include their drivers into this game. Creatives usually come up easily with lots of brilliant ideas how to connect the mobile workforce of a client with a webpage via all sorts of mobile devices like phones or GPS tracking devices. But organisational reality most of the time kills these ideas.</p>
<p>So this won&#8217;t have been easy to push through the internal, most likely rather political, approval and commitment chain in order to get the buy in of all the different departments (marketing, distribution, logistics, etc.). Kudos, I like that.</p>
<p>(<a href="http://www.adverblog.com/archives/003333.htm" target="_blank">via</a>)</p>
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		<title>Machinima clips of brands in computer games</title>
		<link>http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/</link>
		<comments>http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 20:45:25 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Coke]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Toyota]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/</guid>
		<description><![CDATA[Just finished the blogpost about Toyota and Burger King, when I found a post at the &#8220;off the record&#8221; blog listing video clips of brands filmed in World of Warcraft, Second Life and GTA (so called machinima): Toyota in World of Warcraft Coke in World of Warcraft Coke in Secondlife Coke in GTA: Thanks for [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished <a href="http://www.web-jungle.com/2007/10/08/toyota-launches-yaris-advergame/" target="_blank">the blogpost</a> about Toyota and Burger King, when I found <a href="http://www.off-the-record.de/2007/10/08/toyota-jagt-durch-world-of-warcraft/" target="_blank">a post at the &#8220;off the record&#8221; blog</a> listing video clips of brands filmed in World of Warcraft, Second Life and GTA (so called <a href="http://en.wikipedia.org/wiki/Machinima" target="_blank">machinima</a>):</p>
<p><strong> Toyota in World of Warcraft</strong></p>
<p align="center"><p><a href="http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/"><em>Click here to view the embedded video.</em></a></p></p>
<p><strong> Coke in World of Warcraft</strong></p>
<p align="center"><p><a href="http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/"><em>Click here to view the embedded video.</em></a></p></p>
<p><strong>Coke in Secondlife</strong></p>
<p align="center"><p><a href="http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/"><em>Click here to view the embedded video.</em></a></p></p>
<p><strong>Coke in GTA:</strong></p>
<p align="center"><p><a href="http://www.web-jungle.com/2007/10/08/machinima-clips-of-brands-in-computer-games/"><em>Click here to view the embedded video.</em></a></p></p>
<p align="left"><a href="http://www.off-the-record.de/2007/10/08/toyota-jagt-durch-world-of-warcraft/" target="_blank">Thanks for the tip</a>!</p>
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		<title>Toyota launches Yaris Advergame</title>
		<link>http://www.web-jungle.com/2007/10/08/toyota-launches-yaris-advergame/</link>
		<comments>http://www.web-jungle.com/2007/10/08/toyota-launches-yaris-advergame/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 20:24:23 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[User Generated Content]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[Advergames]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Burger King]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Toyota]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/10/08/toyota-launches-yaris-advergame/</guid>
		<description><![CDATA[Toyota published an Xbox advergame, says an article on the NY Times: The shooting car is the central character of a new Xbox game called Yaris that Toyota will introduce today. The game will be offered free to all Xbox 360 console owners in the United States and Canada, who can download it from Xbox [...]]]></description>
			<content:encoded><![CDATA[<p>Toyota published an Xbox advergame, says <a href="http://www.nytimes.com/2007/10/08/business/media/08adcol.html?ex=1349582400&amp;en=973b5527a610dcd2&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss" target="_blank">an article on the NY Times</a>:</p>
<blockquote><p>The shooting car is the central character of a new Xbox game called Yaris that <a href="http://topics.nytimes.com/top/news/business/companies/toyota_motor_corporation/index.html?inline=nyt-org" title="More information about the Toyota Motor Corporation.">Toyota</a> will introduce today. The game will be offered free to all Xbox 360 console owners in the United States and Canada, who can download it from Xbox Liveâ€™s service. It is also the first Xbox game created by an advertiser to be distributed over Xbox Live.</p></blockquote>
<p>They were not the first to launch such a game, but again, this is a good example of a growing trend:</p>
<blockquote><p>Advertisers in the United States will spend $502 million on video game advertising this year, up from $346 million last year, according to eMarketer, a research firm. Just over half of that is in the form of ads placed within games, and the rest is for marketers to create their own games, known in the industry as advergames.</p></blockquote>
<p>That this can bei highly successful is proven by Burger King for example, who sold an advergame for the Xbox for $3.5 which despite the price showed a considerable amount of time spent with the game:</p>
<blockquote><p>Using Xbox data on game use, the Burger King game equates in time spent to more than 1.4 billion 30-second commercials, the fast-food company says.</p></blockquote>
<p>Imagine that. 1.4 billion voluntary 30 second long contacts &#8211; It will be hard for &#8220;classical&#8221; advertising to beat that! Both in terms of quantity, as well as quality:</p>
<blockquote><p>Interacting with our characters in the games is actually more engaging than just sitting back in your chair and watching a Super Bowl commercial,â€ said Russ Klein, president for global marketing for Burger King.</p></blockquote>
<p>(On a side note: how does Microsoft track that, anyway? This is scary, once again&#8230;)</p>
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		<title>The first Digital Advertising trends for 2008</title>
		<link>http://www.web-jungle.com/2007/09/13/the-first-digital-advertising-trends-for-2008/</link>
		<comments>http://www.web-jungle.com/2007/09/13/the-first-digital-advertising-trends-for-2008/#comments</comments>
		<pubDate>Wed, 12 Sep 2007 22:24:32 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Communities]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[Search Engine Stuff]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[User Generated Content]]></category>
		<category><![CDATA[Viral Marketing]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Advertising Links]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/09/13/the-first-digital-advertising-trends-for-2008/</guid>
		<description><![CDATA[Just last weekend, when I was buying grocery for my farewell party from Frankfurt, I noticed that supermarkets already stock christmas cookies and bakery &#8211; but it&#8217;s only beginning of September&#8230;It starts earlier every year it seems, doesn&#8217;t it? Giles Rhys Jones is also rather early: He already predicts the Digital Advertising Trends for 2008. [...]]]></description>
			<content:encoded><![CDATA[<p>Just last weekend, when I was buying grocery for my farewell party from Frankfurt, I noticed that supermarkets already stock christmas cookies and bakery &#8211; but it&#8217;s only beginning of September&#8230;It starts earlier every year it seems, doesn&#8217;t it?</p>
<p>Giles Rhys Jones is also rather early: He already predicts the <a href="http://interactivemarketingtrends.blogspot.com/2007/08/10-trends-in-digital-advertising-for.html" target="_blank">Digital Advertising Trends for 2008</a>. The trends he lists are all about the changing agency landscape. And he&#8217;s right about them, I think. The way agencies will work will change (does change already). The skills needed will change, too.</p>
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		<title>What will be the &#8220;Youtube for online games&#8221;?</title>
		<link>http://www.web-jungle.com/2007/08/20/what-will-be-the-youtube-for-online-games/</link>
		<comments>http://www.web-jungle.com/2007/08/20/what-will-be-the-youtube-for-online-games/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 21:38:43 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Ad News]]></category>
		<category><![CDATA[Communities]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Online Advertising]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[User Generated Content]]></category>
		<category><![CDATA[Viral Marketing]]></category>
		<category><![CDATA[Advertising Links]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/08/20/what-will-be-the-youtube-for-online-games/</guid>
		<description><![CDATA[Just a quick note: this could be interesting: apparently, after all the bookmark, photo and video sites, there is one new &#8220;user generated content&#8221; thing for which VCs put up their money: online games. Sofar, we have two sites racing for the jackpot: Kongregate and YoYo Games. I doubt the potential is as big as [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note: this could be interesting: apparently, after all the bookmark, photo and video sites, there is one new &#8220;user generated content&#8221; thing for which VCs put up their money: <a href="http://blogs.business2.com/business2blog/2007/08/the-race-to-bec.html" target="_blank">online games</a>.</p>
<p>Sofar, we have two sites racing for the jackpot: <a href="http://www.kongregate.com/" target="_blank">Kongregate </a>and  <a href="http://www.yoyogames.com/" target="_blank">YoYo Games</a>.</p>
<p>I doubt the potential is as big as for any of the other typical Web 2.0 sites, simply because it is so much more difficult to conceptualise a computer came, with all its rules, scenarios, player modes, levels, etc.</p>
<p>At the same time I am sure the market is still big enough for good advertising potential, since people will probably spend even more time on these online games portals than they will on <a href="http://www.youtube.com" target="_blank">Youtube</a>.</p>
<p>(The only thing the sites need to make sure: that the players will see a range of ads, even though they are most likely spending a lot of time on a single page. Remember the discussion about <a href="http://publications.mediapost.com/index.cfm?fuseaction=Articles.san&amp;s=63828&amp;Nid=32192&amp;p=427451" target="_blank">the death of the page view</a>?)</p>
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		<title>Digital cave paintings for kids</title>
		<link>http://www.web-jungle.com/2007/08/14/digital-cave-paintings-for-kids/</link>
		<comments>http://www.web-jungle.com/2007/08/14/digital-cave-paintings-for-kids/#comments</comments>
		<pubDate>Tue, 14 Aug 2007 06:15:42 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Trends]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[Laser]]></category>
		<category><![CDATA[Painting]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/08/14/digital-cave-paintings-for-kids/</guid>
		<description><![CDATA[How cool is this? A kit for wall painting for your kids. Completely digital, being projected on to your wall with a laser projector. All you need is kids that can differentiate between this harmless way of painting your all and painting with real paint. (found at psfk)]]></description>
			<content:encoded><![CDATA[<p>How cool is this? A kit for wall painting for your kids. Completely digital, being projected on to your wall with a laser projector. All you need is kids that can differentiate between this harmless way of painting your all and painting with real paint.</p>
<p align="center"><p><a href="http://www.web-jungle.com/2007/08/14/digital-cave-paintings-for-kids/"><em>Click here to view the embedded video.</em></a></p></p>
<p>(<a href="http://www.psfk.com/2007/08/philips-drag-draw.html" target="_blank">found at psfk</a>)</p>
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		<title>Entropia with Crytek Engine &#8211; how realistic will graphics get?</title>
		<link>http://www.web-jungle.com/2007/07/27/entropia-with-crytek-engine-how-realistic-will-graphics-get/</link>
		<comments>http://www.web-jungle.com/2007/07/27/entropia-with-crytek-engine-how-realistic-will-graphics-get/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 22:12:55 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[Entropia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/07/27/entropia-with-crytek-engine-how-realistic-will-graphics-get/</guid>
		<description><![CDATA[Now this might well unsettle Second Life: Entropia has licensed the Crytek 2 Engine. I have already written about Crytek 2 in March, it offers the most fascinating graphics I have seen in a computer game! You can click through to golem.de to see what I mean. Funnily enough I wrote back then: I wish [...]]]></description>
			<content:encoded><![CDATA[<p>Now this might well unsettle Second Life: <a href="http://www.techcrunch.com/2007/07/25/entropia-universe-licenses-cryengine/" target="_blank">Entropia has licensed the Crytek 2 Engine</a>. I have already <a href="http://www.web-jungle.com/2007/03/14/unbelievable-games-grafics-of-crytek/" target="_blank">written about Crytek 2 in March</a>, it offers the most fascinating graphics I have seen in a computer game! You can click through <a href="http://golem.de/0703/50996-2.html" target="_blank">to golem.de to see what I mean</a>.</p>
<p>Funnily enough I wrote back then:</p>
<blockquote><p>I wish second life was only nearly as realistic as anything the new cryengine can show!</p></blockquote>
<p>Well, it looks like Entropia made the race&#8230;</p>
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		<title>US companies leaving Second Life, German companies still happy</title>
		<link>http://www.web-jungle.com/2007/07/17/us-companies-leaving-second-life-german-companies-still-happy/</link>
		<comments>http://www.web-jungle.com/2007/07/17/us-companies-leaving-second-life-german-companies-still-happy/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 22:31:25 +0000</pubDate>
		<dc:creator>Roland Hachmann</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[Digital Culture]]></category>
		<category><![CDATA[Digital Marketing]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Interactive News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Virtuality]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Germany]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[USA]]></category>
		<category><![CDATA[Virtual]]></category>

		<guid isPermaLink="false">http://www.web-jungle.com/2007/07/17/us-companies-leaving-second-life-german-companies-still-happy/</guid>
		<description><![CDATA[The Second Life Boom couldn&#8217;t have lasted forever. Everyone knew that. At least now you won&#8217;t find anyone who didn&#8217;t know it all along. Seems like everyone was right. Now there are the first signs of companies leaving Second Life. Some are trying new worlds, some just leave it at that. The LA Times has [...]]]></description>
			<content:encoded><![CDATA[<p>The Second Life Boom couldn&#8217;t have lasted forever. Everyone knew that. At least now you won&#8217;t find anyone who didn&#8217;t know it all along. Seems like everyone was right. Now there are the first signs of companies leaving Second Life. Some are trying new worlds, some just leave it at that.</p>
<p>The LA Times has a story <a href="http://www.latimes.com/business/la-fi-secondlife14jul14,1,3135510.story" target="_blank">about the US companies starting to have second thoughts</a>:</p>
<blockquote><p>&#8220;There&#8217;s not a compelling reason to stay,&#8221; said Brian McGuinness, vice president of Aloft, a brand of Starwood Hotels &amp; Resorts Worldwide Inc. that is closing its Second Life shop and donating its virtual land to the nonprofit social-networking group TakingITGlobal.</p>
<p>But the sites of many of the companies remaining in Second Life are empty. During a recent in-world visit, Best Buy Co.&#8217;s Geek Squad Island was devoid of visitors and the virtual staff that was supposed to be online.</p>
<p>The schedule of events on Sun Microsystems Inc.&#8217;s site was blank, and the green landscape of Dell Island was deserted. Signs posted on the window of the empty American Apparel store said it had closed up shop.</p></blockquote>
<p>On the other hand, many companies had trouble finding something of added value to present in the virtual world:</p>
<blockquote><p>For some advertisers, the problem is that Second Life is a fantasyland, and the representations of the people who play in it don&#8217;t have human needs. Food and drink aren&#8217;t necessary, teleporting is the easiest way to get around and clothing is optional. In fact, the human form itself is optional.</p></blockquote>
<p>Which is especially frustrating, if you&#8217;re just in it because you wanted that publicity:</p>
<blockquote><p>most firms were more interested in the publicity they received from their ties with Second Life than in the digital world itself. &#8220;It was a way to brand themselves as being leading-edge,&#8221; he said.</p></blockquote>
<p>I know exactly what they mean. I had quite a few clients asking us about Second Life. What it is, and what they could do in there. Some even asked, whether it actually makes sense to move in there. For some companies there is a lot they can provide in this digital world that is of added value. Some might not have the right product, but had a good idea. And some might better not move in-world in the first place.</p>
<p>Now some US companies that did move in with whatever approach, are reversing their strategy.</p>
<p>But, as <a href="http://www.welt.de/webwelt/article1030880/US-Firmen_fluechten_aus_Second_Life.html" target="_blank">this article of German Newspaper &#8220;Die Welt&#8221; says</a>, two of the most active German companies in Second Life are still content to stay:</p>
<blockquote><p><em>&#8220;Momentan bestehen keine PlÃ¤ne, sich aus Second Life zurÃ¼ckzuziehen&#8221;, so Oliver BrÃ¼ggen, Sprecher von Adidas [...] Seit der InselerÃ¶ffnung im September 2006 verkaufte Adidas monatlich 2700 Schuhpaare im Second-Life-Shop und verzeichnete im Schnitt 9000 Besucher. </em></p>
<p>(&#8220;There are currently no plans to move out of Second Life, says Oliver BrÃ¼ggen of Adidas. Since opening their shop in 2006, Adidas has sold 2700 pairs of shoes per month and had around 9.000 visitors per month&#8221;)</p>
<p><em> Auch DaimlerChrysler will weiterhin mit    seiner Marke Mercedes Benz in Second Life vertreten bleiben. &#8220;Wir sind    sehr zufrieden mit den Besucherzahlen. Das Ziel unseres Auftritts in Second    Life ist, in direkten Dialog mit der Zielgruppe zu treten&#8221;, betont    Susanne Klauser</em></p>
<p>DaimlerChrysler will also stay within Second Life with their brand Mercedes Benz. &#8220;We are very satisfied with the number of visitors. The objective of our presence is to engage in a dialogue with our target audience&#8221;, emphasizes Susanne Klauser</p></blockquote>
<p>(Translation is mine, please let me know if something is incorrect.)</p>
<p>I wonder just for how long they&#8217;ll stay. Because in general, the first indicators of a slowdown in user growth and activity rate are appearing:</p>
<blockquote><p>Between May and June, the population of active avatars declined 2.5%, and the volume of U.S. money exchanged within the world fell from a high of $7.3 million in March to $6.8 million in June.</p></blockquote>
<p>What&#8217;s should be even more concerning: users seem to be flocking on to other platforms, testing them. Since Second Life is not really the best in terms of graphics and performance, there might soon be a better offer around the corner. And users might act in a swarm like behaviour and move on to the next tree. Worlds such as <a href="http://www.entropiauniverse.com/index.var" target="_blank">Entropia Universe</a> and <a href="http://www.there.com" target="_blank">There</a>.</p>
<p>I just wonder, with all that hype around facebook, if it isn&#8217;t time for a facebook application that offers you the social components of facebook (especially enabling to keep you current contact list) in a 3D virtual world? Wouldn&#8217;t that be neat? And for my sake, please also include netvibes in that offer!</p>
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