Archive for November 2005

Links & News – 30. November

The news-bytes for today:

  • Good news for the digital pundit: Online Video Ad Spending To Triple by 2007.
    Study Predicts Spending Shift Away From TV

    video ad growth is at a tipping point

  • Brand-Fan blogs are on the rise, as surely everyone will have noticed. Now there is the Ikea fanblog
  • Here is an interesting article about consumer evangelism.
  • Movie Promotion via a Blog, a forum, a videoblog

    Superman returns in 2006. And Warner Brothers has employed a number of online tools to promote the new film. From the main website you get to all the subsites:

  • a blog with news that started on November 9th.
  • The Bluetights Network website, which is also a blog about the upcoming movie (not sure why they have two blogs now…)
  • A forum with surprisingly many entries.
  • And, most fascinating, there are the video journals within the BTN, which are also accessible through this site, where they are nicely done up within a flash animation:
  • Superman Video Blog

    So there is a lot of stuff on the web for people to get engaged with.

    And, as a sidenote: that they are also doing TV commercials for this Movie is a bit pointless, says AdJab, however in a different context.

    Links & News – 27. November

    The first Links & News is all about advergames:

  • Pakman: a Dutch advergame. “Pak” means suit in Dutch hence the missspelling. Otherwise the game is very much like pacman, and very entertaining to play.
  • Panasonic: an advergame promoting the new Lumix technology. Not very gripping, but apparently it’s easy to win something.
  • Ashtraymouth: this is an anti-smoking campaign from the Washington State Department of Health. Apart from the advergame you can also see the TV spots here.
  • Virgin says “Exercise your music muscle” and asks you to find 74 bands or artists within the one image they’re showing.
  • (all via adverblog)

  • Superwalkland is an advergame by Sony with the typical 2D run and hit gameplay.
  • Last but not least: an advergame by Nestle: Lift your cups, the typical aim and shoot gameplay.
  • Ronaldinho Nike video is apparently partially faked

    In a previous entry, I wrote about the new Nike campaign showing Ronaldinho doing some “magic” tricks with his new Nike shoes. Now the German Spiegel Online writes, that Ronalinho’s ping pong shots are actually not all real. Apparently Nike Europe admits, that only two out of the four shots are real, the other being reworked on the computer!

    While the video remains nice to watch even knowing about this fake, I am still rather disappointed. We’re used to “unreal” ads, no doubt. But this particular one was interesting, especially because of the amazing ping pong shots.
    Or am I upset, because I believe that viral ads published on the web should have more integrity than ads on TV? Not sure…

    Amazon with wiki and tagging

    Amazon continues to set standards in e-commerce. Now they have introduced a wiki for the product descriptions. So users cannot only rate and comment the products, they can also add detail to the product features. More info and some screenshots can be found here and here.
    As not all user can see this (I can’t either), this still seems to be in beta.

    However, what I could see, was the link for tagging. Not sure for how long amazon.com had this, as I usually buy on amazon.de – and the German version usually gets the new features a lot later (the newest feature being: search inside the book! For how long did amazon.com have this already?)
    With the tags, you can organise the amazon content your way, and:

    Because people’s tags are (by default) visible to others, a great side effect of tagging is that you can navigate among items through other people’s tags. What items have people tagged “gift” or “Tuscany” or “robot?”

    Nice concept of commercially using two feaures associated with the so called web 2.0!

    The E-Mail Time Capsule

    Forbes has created an E-Mail Time Capsule. You can write an email that will be sent in either 1, 3, 5, 10 or 20 years depending on your choice. Be quick, the time capsule closes on the 30th of November (this year!).
    Forbes and their partners Yahoo! and Codefix have implemented a redundant networking system for making sure, that within 20 years, given that at least one of them sticks around, can send out the emails of the capsule, as Forbes writes.

    I am just glad they added a code in an image you have to enter (as you have these days in blogs comments, etc.), so that nobody can mass-spam anybody.

    Imagine receiving emails from, say, the ULTIMATE PHARMACY ONLINE, about Viagra – in 2023 – just to remember that Phizer went out of business some 15 years ago because some other stupid drug was invented?

    And who says we even have Email in 20 years? We didn’t have it 20 years ago.
    Think about it: what if someone had done a time capsule for Telex some 20-30 years ago? I can’t think of any company or person who still uses Telex Technology.
    With IM and mobile messaging booming – maybe we wont have Email in 20 years? (Or just our parents – the grandparent generation – uses it. Sort of like now, where most of the handwritten letters you get are from your grandparents.

    Seven Digital Consumer Trends

    Further to my post below there was a Clickz article about Seven Digital Consumer Trends plus some insights into what that means for marketing, etc.
    (It’s from June 2006, but I only remembered about it again now.)

  • Individuals’ interconnectivity is increasing.
  • The information playing field is being leveled.
  • Relevance filtering is growing.
  • Niche aggregation is growing.
  • Micropublished self-expression is blossoming.
  • The “prosumer” is rising.
  • It’s on-demand everything, everywhere.
  • What that means?

    They’re better informed through the increased ability to access and sift an abundance of information anytime, anywhere. They’re better connected through the ability to instantaneously communicate with others across time zones and social strata. They’re more communicative through the ability to publish and share their ideas and opinions. They’re more in control through the ability not only to personalize their information and entertainment consumption, marketing messages, and the products and services they buy, but also to gain satisfaction on demand.

    As this evolution continues, marketers are faced with a growing number of challenges to acquire, satisfy, and keep their target customers. They must rethink their approach to brand communications.

    Über…
    Wo ich sonst so bin...
    Xing
    Foursquare
    flickr Fotos
    last.fm
    Twitter
    Delicious Bookmarks
    YouTube
    Vanille Shop
    Pinterest

    Blogs:
    Netzfischer
    Fotoblog
    Tippblogger
    Urlaubsnotizen
    Vanille Shop Blog
    Advertising
    Instagram
     
    TwitPic Photos
    Feeds
    Atom | RSS | Comments

      Subscribe

    My Photos
    www.flickr.com